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Ultra-Wide Angle Dynamic Pose Remake Prompt

A realistic edited photo of the same person and outfit in the same location, transformed with an extreme wide-angle viewpoint and dramatic foreshortened pose. One or more body parts are very close to the camera, creating a bold fashion/editorial street photography look with strong perspective distortion.

Model: Nano Banana ProCategory: Photo EnhancementStyle: PhotographyLanguage: zh

Prompt

Ultra-Wide-Angle Perspective and Dynamic Pose Redesign Editing This is an edit of the original image, not the generation of a new character. Please use the original image as a strict reference to determine:  * the person’s identity, hairstyle, and overall fashion style,  * the general type of background and location (the same street, the same room, the same beach, the same architectural style, etc.). You may completely change the camera position, angle, and pose, but the scene must remain in the same location, and the same person and clothing design must be preserved. Camera and Perspective:  * Use an ultra-wide-angle or fisheye lens feel (about 12–18mm full-frame appearance).  * The camera angle must be significantly different from the original: use dramatic angles such as:    * an upward-looking low angle from directly below (worm’s-eye view),    * a downward-looking high angle from directly above (bird’s-eye view),    * an extremely low angle close to the ground,    * a high angle shot from above,    * a tilted Dutch angle.  * Always create a strong foreshortening effect: body parts close to the camera should look enormous, while the rest of the body recedes in perspective.  * The final result must look like a bold fashion or street photo, fully realistic, not an illustration or anime. Background Consistency:  * Keep the same location as in the original image: the same street, bridge, room, studio, beach, and the same overall structure and materials.  * Do not replace the background with a completely different place.  * Due to the change in camera angle, seeing different parts of the environment is allowed and expected.  * When new areas appear, logically extend the original environment (the same buildings, fences, road signs, walls, colors, materials, lighting style), as if the camera were moving around in the same place. Body parts close to the camera (1–2 parts, sometimes 3):  * In each edit, choose one or two main body parts to be extremely close to the camera (in more complex poses, sometimes even three).  * Vary them across different images; do not always use the same body parts.  * Allowed body parts to be close to the camera include:    * one or both hands/fingers reaching toward the camera,    * one or both feet/shoes/boots close to the lens,    * knees or thighs,    * the face very close to the lens,    * shoulders or chest close to the camer...

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