Ornate Box Diorama of a Royal Treasury Counting Room
A highly detailed miniature diorama inside an ornate silver box, depicting a royal treasury counting room with gold doors and windows. The scene is shown in a stable elevated front-right isometric view with realistic cinematic lighting and two integrated interior levels.
Model: Nano Banana ProCategory: Game AssetStyle: 3D RenderLanguage: en
Prompt
ORNATE BOX DIORAMA — TRI-LAYER MASTER PROMPT (HARD FRONT-RIGHT ISOMETRIC) THEME_LOCATION = Royal Treasury Counting Room BOX_VARIABLE = Silver DOOR_MATERIAL = Gold WINDOW_MATERIAL = Gold WINDOW_PANE_MATERIAL = FLOOR_MATERIAL = STAIRCASE_TYPE = Spiral STAIRCASE_MATERIAL = Silver MEZZANINE_FLOOR_MATERIAL = Silver DIORAMA_LIGHTING = ======================== LAYER 1 — PHYSICAL GEOMETRY (HIGHEST PRIORITY) The ornate antique box is a solid rigid container transformed into architecture. If BOX_VARIABLE is specified, the entire container and its carved architectural structure must be made from that material. If BOX_VARIABLE is empty, infer logically from THEME_LOCATION. The full outer shell must remain intact on all sides. No removed walls. No dollhouse cutaway. FRONT FACADE LOCK: The FRONT SIDE must contain: • exactly ONE centered door • exactly TWO windows • one window left of the door • one window right of the door Openings must be carved THROUGH the existing wall. Apply DOOR_MATERIAL / WINDOW_MATERIAL / WINDOW_PANE_MATERIAL if specified, otherwise infer logically. Front wall must remain structurally thick and complete. ORNAMENTAL DEPTH CONTINUITY LOCK: All carvings must continue through wall thickness. Frames must appear carved from the same solid material. Interior walls share identical structural thickness. The lid must match base width and length and be hinge-connected. ======================== LAYER 2 — SCENE LOGIC Create a two-level miniature THEME_LOCATION fully integrated into the container. Use FLOOR_MATERIAL / STAIRCASE_TYPE / STAIRCASE_MATERIAL / MEZZANINE_FLOOR_MATERIAL if specified, otherwise infer logically. Upper level attaches directly to container walls. The inside of the lid functions as the vaulted ceiling. All props, materials, and architecture must match THEME_LOCATION. ======================== LAYER 3 — RENDER & CAMERA Ultra-realistic cinematic miniature diorama photography. Use DIORAMA_LIGHTING if specified. ======================== HARD FRONT-RIGHT ISOMETRIC CAMERA SYSTEM CORNER ANCHOR RULE: The FRONT-RIGHT TOP CORNER of the box must be the closest point to the viewer. WALL VISIBILITY RATIO RULE: The front wall must occupy slightly more visible area than the right wall. Approximate visual dominance: • front wall ≈ 60% visibility • right wall ≈ 40% visibility Both must be clearly visible simultaneously. RIM OCCLUSION RULE: Camera must r...