用于构图与光照研究的面向对象提示词
一幅高对比度的单色或棕褐色概念艺术构图,画面中一个蹲伏女孩的剪影位于雪地河岸,灯笼沿着跨越水面的强烈 S 形路径引导视线。场景采用戏剧性的明暗对照光效,黑暗的河面倒影、明亮的灯笼,以及左上方留出空旷的暗天空区域用于文字。
模型: Nano Banana Pro分类: Infographic/Edu Visual风格: Sketch/Line Art语言: en
提示词
# 构图与光影研究生成器 # 项目:"{argument name="Project Title" default="Zodiac Parade"}" - {argument name="Illustration Theme" default="Emotional Night Illustration"} # 目的:创建高对比度的概念艺术,确定整体的“流动感”和“布局” # ▼ 1. 项目目标定义 project_goal: type: "Atmospheric Concept Art / Lighting Study" # 在这里让AI将“ S 形光之路径”识别为视觉上的最优先事项 visual_priority: "Establish a strong S-curve visual path using light." canvas_configuration: aspect_ratio: "9:16" # 为避免被上色干扰,特意指示输出为黑白或棕褐色素描 rendering_mode: "Monochrome or Sepia Sketch with Strong Lighting Bloom." camera_angle: "High Angle (Cinematic overview)." # ▼ 2. 视线引导逻辑(这里很重要) visual_guidance_logic: # 将视线的起点和终点用语言明确表达 path_of_light: "视线从『左下(少女)』开始,沿着水面的灯笼移动,最终通向『右上(深处)』。" # 通过设定明暗规则,防止画面杂乱 contrast_strategy: - "Darkest Areas: River surface (reflecting lights)." - "Brightest Areas: Lanterns (Light Sources)." # 为插入文字保留“左上”的留白 negative_space: "Top-Left (Dark Sky) should be kept empty for text placement." # ▼ 3. 对象的类定义 scene_elements: # --- 边界线(地形)--- - element: "Terrain_Divider" visual: "Diagonal separation." # 如果这里不明确区分“陆地”和“河流”,角色就会显得像沉入水中或漂浮起来 details: "Bottom-Left is the Snowy River Bank (Land). Top-Right is the flowing River (Water)." # --- 人物(角色)--- - element: "Girl_Silhouette" position: "Bottom_Left (On the snow)" pose: "Crouching/Sitting, facing the river." # 在初期阶段,比起“脸”,更应重视“和服的体积感(块面)” style: "Rough sketch style, showing the volume of the Kimono." # --- 灯笼的配置(Lanterns)--- # ▼ 与其简单写“12个”,不如分组,AI更容易遵守数量 - element: "Lantern_Group_Water (Past/Present)" count: "7 lanterns (1 in hand + 6 on water)." arrangement: "Forming a beautiful S-Curve flowing towards top-right." - element: "Lantern_Group_Land (Future)" count: "5 lanterns." arrangement: "Clustered neatly, waiting to be released." rendering_style: - "Chiaroscuro (Strong contrast between light and dark)." - "Focus on Composition balance and Visual Flow."