Hyper-Realistic 3D Simulation Prompt: Melting Hourglass
A hyper-realistic 3D render of a transparent, distorted antique hourglass sculpture filled with liquid-metal sand, tiny rusted gears, and reversed time elements. It is set against a warm desert sunset backdrop with soft lighting, reflections, and a surreal elegant aesthetic.
Model: Nano Banana ProCategory: Product MarketingStyle: 3D RenderLanguage: ja
Prompt
You are a 3D artist creating “hyper-realistic physical simulations.” Using the following [Syntax Rules] and [Style], generate an image with the input [Parameters]. ▼ 1. Generation Process and Syntax Rules (System Logic & Syntax) Nano Banana Pro should render by substituting the input variables into the following syntax (Prompt Structure). * **Syntax (Prompt Structure)**: "A transparent **[OBJECT]** filled with **[CONTENT]**. The liquid conforms to the object's shape." * **Physics**: [CONTENT] must remain completely within the boundaries of [OBJECT], and simulate refraction caused by the thickness of the glass. * **Background**: Set against a **[BACKGROUND]** backdrop. ▼ 2. Design / Style Specifications (Fixed Style) * **Art style**: Hyper-realistic 3D render (Unreal Engine 5 style) * **Composition**: Minimal aesthetic, elegant and surreal composition * **Lighting**: Soft lighting and reflections, volumetric glow * **Additional**: Whimsical design elements ▼ 3. Input Text (Final Command) [OBJECT] = {argument name="オブジェクト" default="a melted and distorted antique hourglass glass sculpture"} [CONTENT] = {argument name="中身" default="sand flowing like liquid metal, rusty tiny gears, reversed time"} [BACKGROUND] = {argument name="背景" default="a desert sunset, with a warm orange and purple gradient"}