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AAA Fighting Game Storyboard Grid

A clean 3x3 storyboard grid showing a full fighting game match progression, from VS screen and round start to attacks, combos, finishing move, and KO. Each panel features a modern arcade-style HUD with health bars, timer, character names, and dramatic combat effects.

Model: gpt-image-2Category: Game AssetStyle: CinematicLanguage: en

Prompt

{   "instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.",   "concept": "{argument name="game concept" default="AAA fighting game scene presented as a Tekken-style gameplay grid storyboard"}",   "layout": {     "type": "3x3 grid",     "description": "nine panels showing a continuous fight progression with full game UI visible in each frame"   },   "panels": [     "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center",     "panel 2: round start — both fighters in idle stance, READY text on screen",     "panel 3: FIGHT moment — cinematic spark explosion as fight begins",     "panel 4: first attack — character A throws a punch with motion blur",     "panel 5: counter attack — character B kicks with impact sparks",     "panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera",     "panel 7: low health moment — health bar flashing red, tension moment",     "panel 8: finishing move — slow motion heavy hit, cinematic angle",     "panel 9: KO screen — opponent falling back, huge KO text, particles flying"   ],   "style": "{argument name="art style" default="ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting"}",   "camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts",   "environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting",   "ui_elements": {     "health_bars": "top left and right, detailed, glowing, decreasing across panels",     "timer": "center top",     "player_names": "top left and right",     "round_indicator": "visible",     "combo_counter": "appears during hits",     "hit_effects": "sparks, flashes, light streaks",     "KO_text": "large, bold, center screen in final panel",     "READY_FIGHT_text": "arcade-style bold typography"   },   "effects": [     "motion blur on attacks",     "impact sparks",     "energy trails",     "camera shake effect",     "slow motion feeling in finishing hit",     "screen glow during hits"   ],   "color_grading": "{argument name="color grading" default="high contrast, arcade cinematic, vibrant highlights, deep shadows"}",   "output": "clean 3x3 grid, perfectly aligned panels, full...

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